And so what we wanted to do is, how can we broaden that concept to make it appeal to a much larger audience, to make it way more accessible, so that other players can also enjoy this type of game?” “As a human, survival is almost in our genes, we understand the concept of survivability. “We thought, hang on, survival is such a thing that everyone understands,” Maroda said. This is different from games like Don’t Starve Together and other survival titles, which often use permadeath as the main source of tension. However, there’s no permadeath on an individual level - when a player dies, they lose all the soul seeds in their possession, but they’re able to rejoin the village and continue the fight. If the tree dies, Ragnarök reigns and it’s game over. In Tribes of Midgard, the goal is to protect the Seed of Yggdrasil, the mystical tree at the center of your village, by feeding it soul seeds and defending it from nightly attacks. One of the game’s most innovative aspects is its approach to death in the survival genre. “That was really at the starting point of what we wanted to do, was to take a couple of genres and then bring them together to make an experience that's highly accessible.” “It's a brand new genre,” said Julian Maroda, CEO of Tribes of Midgard studio, Norsfell.
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